AMD FSR 3 Support in Nightingale Dropped Due to Crashes

Veloz Lamma

AMD FSR 3 Support in Nightingale Dropped Due to Crashes

Canadian developer Inflexion Games had previously announced its debut project, the survival crafting game Nightingale, would support both AMD FSR 3 and NVIDIA DLSS 3 when the game launches on early access.

However, following a recent stress test, Inflexion decided to drop support for AMD FSR 3. That’s because a ‘significant portion’ of crash data from the test showed AMD FidelityFX Super Resolution 3 as the likely culprit, even when it wasn’t actually enabled in the graphics settings.

As such, the studio opted to remove it while an investigation on the issues goes on with various partners (chiefly AMD). It is also possible Inflexion would decide to add an ‘older version’ of FSR in the meantime. Of course, NVIDIA DLSS 3 and Intel XeSS remain available in the game.

The lack of AMD’s frame generation technique means players without a GeForce RTX 40 graphics card will have to lower their frame rate expectation. For example, owners of a GeForce RTX 3070 or Radeon RX 6700 XT could expect up to 110 FPS at 1440 and High settings with AMD FSR 3. Without it, they’ll only get around 60 frames per second. The same goes for owners of RTX 3090 and RX 6950 XT in the 4K/Ultra performance segment.

One way to improve the frame rate in Nightingale will be to lower the Lumen global illumination setting, which is particularly taxing on the hardware. Conversely, in an interview with Wccftech, Inflexion Games CEO Aaryn Flynn said Lumen’s hardware ray tracing option could be enabled in the future:

Visually, we’d love to. We have to balance that against how it performs, and so we’ll keep an eye on it!

The developer is also evaluating potentially utilizing Unreal Engine 5.3’s Procedural Content Generation (PCG) framework. That would come post-launch, though.

Nightingale will be released tomorrow on PC via Steam and the Epic Games Store. Priced at $29.99, it’s expected to be in early access for around a year.

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