Nightingale Supports NVIDIA DLSS 3 and AMD FSR 3 in addition to Intel XeSS; Full System Specs Released

Veloz Lamma

Nightingale Supports NVIDIA DLSS 3 and AMD FSR 3 in addition to Intel XeSS; Full System Specs Released

Nightingale developer Inflexion Games has released detailed information on the shared world survival game’s PC system specifications ahead of the early access launch scheduled later this month.

The good news is that Nightingale will support both frame generation techniques, NVIDIA’s DLSS 3 and AMD’s FSR 3. That’s on top of the previously announced partnership with Intel, which ensured XeSS support and optimization for the company’s Arc graphics cards. We already knew from our own interview with the developers that DLSS and FSR would be supported as well, but the inclusion of frame generation has only just been confirmed.

Minimum Recommended High Ultra
Resolution 1080p 1080p 1440p 4K
Upscale Quality TSR@Balanced TSR@Balanced TSR@Balanced TSR@Balanced
GFX Settings Performance Balanced Quality Ultra Quality
FPS 45 60 60 60
FPS w/ Framegen** 70 100 110 110
OS 64-bit Windows 10 64-bit Windows 10 64-bit Windows 10 64-bit Windows 10
Processor Intel Core i5-4430 Intel Core i5-8600 Intel Core i9-9900 Intel Core i9-13900
Memory 16 GB 16 GB 16 GB 16 GB
Graphics Card GeForce GTX 1060 Radeon RX 580 Intel Arc A580 GeForce RTX 2060 Super Radeon RX 5700XT GeForce RTX 3070 Radeon RX 6700XT GeForce RTX 3090 Radeon RX 6950XT
Storage 70GB SSD 70GB SSD 70GB SSD 70GB SSD

Despite the support of all known upscaling and frame generation techniques, the specs remain quite high. Inflexion Games explained why in the blog post. First of all, there’s the impact of Unreal Engine 5, which is still relatively new and will likely continue to receive optimization improvements for a long time. Indeed, if you’re struggling with the frame rate of Nightingale, one of the main recommendations is to lower the Lumen global illumination setting (or the shadow setting, which is also very taxing, as usual in games).

The development team also defended its artistic choice to use high-fidelity assets rather than the relatively simple, low-polygon styles used by other survival games. The latter is certainly easier on the performance, but it’s not to everyone’s taste. Finally, there’s also the fact that the Fae Realms players will visit in the game are procedurally generated: this means it may be harder for the developers to reproduce performance issues than for games that use static maps.

The game set in a Victorian gaslamp fantasy world will be available on Steam and the Epic Games Store starting February 22. Pricing information hasn’t been revealed yet. Inflexion Games predicts around a year of early access before version 1.0.

Stay tuned for more Nightingale coverage in the coming weeks.

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