Subnautica 2 Is a ‘Multiplayer Sequel’ Using Game as a Service Model, Says KRAFTON; Will Be Made with UE5

Veloz Lamma

Subnautica 2 Is a ‘Multiplayer Sequel’ Using Game as a Service Model, Says KRAFTON; Will Be Made with UE5

In its Q4 2023 earnings release, KRAFTON shared an interesting update on Subnautica 2. According to the publisher (which acquired developer Unknown Worlds Entertainment in October 2021), Subnautica 2 will be a ‘multiplayer sequel’ adopting the GaaS business model. The game will also be powered by Unreal Engine 5, abandoning the Unity engine used in the previous entries.

  • Multiplayer sequel to the original IP pursuing fandom snowballing
  • Explore an oceanic world in stunning stylized graphics powered by Unreal Engine 5
  • Single or 1-4 player co-op to uncover the mysteries on an entirely new alien planet
  • Game-as-a-Service model with enhanced replayability

We first heard about Subnautica 2 in KRAFTON’s previous quarterly report. The game is tentatively scheduled to launch in the first half of 2025. Its predecessor, Subnautica: Below Zero, was rated 7.5/10 by Chris Wray in Wccftech’s review.

If you liked Subnautica, Subnautica: Below Zero still has the base of what made the original great – the charm, the wonder, the building and even some of the exploration – but this has been tempered somewhat. The story-focused approach here is interesting, even compelling at parts, but the game doesn’t do enough to keep you on track or from getting lost in the many enclosed caves, caverns and tunnels running throughout. Also, like the original, this does have its fair share of bugs and issues. Still, no matter the issues, it is still a genuinely good game. While it may not be as good as the original, it’s still up there as one of the better survival games around.

Beyond Subnautica 2, KRAFTON also plans to release the following titles throughout its fiscal year 2024:

  • Dark and Darker Mobile
  • Dinkum Mobile
  • Inzoi (a life simulation game)
  • Black Budget (an extraction shooter based on PUBG gunplay)

Furthermore, KRAFTON aims to expand the PUBG IP to become a multi-product franchise valued at $10 billion through the following steps:

  • Explore changes in platform/genre player experiences reflecting the core values of PUBG
  • Priority on strengthening and expanding IP through games
  • Gradual expansion of branding and products beyond games to create cultural trends
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