Suicide Squad Details its New Playable Joker and Surprisingly-Generous Post Launch Support

Veloz Lamma

Suicide Squad Details its New Playable Joker and Surprisingly-Generous Post Launch Support

Suicide Squad: Kill the Justice League is a live service game, there’s no escaping that, but details surrounding what you’ll actually do after you complete the main campaign have remained sketchy. Obviously, endgame content is key to keeping a live-service alive and kicking, so while we’ve got a few scattered details, players are looking for more. Thankfully, today Rocksteady detailed their “Elseworlds” approach to post launch content in a new Suicide Squad Insider video, which you can check out below.

In short, each Suicide Squad: Kill the Justice League season will introduce a new Elseworlds alternate universe playable environment based around a specific DC Comics villain. The first of these seasons, which will launch in March, will be themed around the Joker, who will be added to the game’s playable roster. Yes, I know, the Arkham Universe Joker is dead, but this is a new alternate-universe Joker who has more of an upbeat, old-school feel to him (although he’ll be dangerous in his own way). In terms of his specific powers, it seems this Joker has taken the page from the Penguin and has a rocket-powered umbrella he uses to get around.

In addition to the Joker-themed world, the new insider video teases other Elseworlds including one that takes inspiration from Gotham City, one covered with ice, and perhaps others I missed. These Elseworlds jive with additional playable characters previously teased by leakers, including Killer Frost. As for what you’ll actually be doing in these new locations, Rockstar previously let slip some details about that…

“There will be several types of Endgame missions in Suicide Squad: Kill the Justice League, from the snappier Incursion Missions, where the poor Squad is sent into Brainiac’s domain under the protection of a very fickle Promethium Shield that protects you from the Skull Ship’s tentacles as well as the full force of Brainiac’s army. The Squad have to fight their way through Brainiac’s forces – often with the help of the Support Squad – to make it back to Metropolis. But once the mission is completed, the Promethium Shield goes down, so the Squad has to leg it.

Then we have the more grand Killing Time missions where the Squad is battling an increasingly frantic horde of Brainiac’s enemies, and they have to keep killing enemies to fuel the Promethium Shield because once it goes down, there’s no hiding from the Skull Ship’s tentacles. As the difficulty levels go up, so do the rewards, and we have some quite frankly insane Infamy Sets and Notorious items earned from the highest tiers of Endgame. That, paired with Global leaderboards for Solo, 2-player, 3-player and 4-player groups, mean that there’s plenty of friendly competition to go around.”

So, what’s this additional content going to cost you? Well, Rocksteady says Suicide Squad will offer one of the most “generous, player-friendly post-launch experiences possible,” which is a lofty promise, but it does indeed seem like the nickel-and-diming will be kept to a minimum. All the Elseworlds content, new characters, ect. will be free, without anything being locked behind a paywall or battle pass. There will be an in-game store, but it will only sell cosmetics, and players will even be able to play with AI-controlled versions of other folks’ dressed up characters while playing solo.

Suicide Squad: Kill the Justice League launches on PC, Xbox Series X/S, and PS5 on February 2. What do you think? How are you feeling about Suicide Squad’s post-launch live service stuff now that you know how it actually works?

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